When Bungie realized its homegrown physics system from Halo wouldn't be able to scale up the interactive object count or handle the advanced physical effects it wanted for Halo 2, its developers ...
AMD is working on its versions of physics acceleration based on the Havok engine, and as it was promised some time ago, this physics engine should be accelerated on both GPU and CPU. It is quite ...
Simulating physics is central to robotics: before a robot ever moves in the real world, much of its learning, testing, and control happens in a virtual environment. But traditional simulators often ...
AMD and then, by way of an 'us too' announcement, Nvidia, have announced brand new game physics middleware to deliver unprecedented levels of physical material interaction using the finite element ...
Nvidia has released an updated version of its PhysX SDK. Version 4.0 is now available to anyone interested and since it went open source recently, developers can implement this physics engine on GPUs ...
Nvidia has made its PhysX GPU-accelerated physics simulation engine open source, which means anyone can integrate into their games, as well as projects involving AI, robotics, and autonomous vehicle ...
There's an interesting Register story today:<BR>Nvidia pitches Havok physics on GPU.<BR><BR>Now, I understand Havok, and I can understand why it would be a cool feature to offload the calculations ...
Intel — as a company that largely focuses on the CPU, rather than the GPU — may seem like an odd choice as a game company partner for graphics-facing improvements. But the improvements Crystal ...
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