The HTC Vive and Oculus Rift were upgraded recently. Like an S-series iPhone, the Vive 2.0 and 2nd-generation Rift may look like their predecessors, but a lot has changed on the inside – with an amped ...
As an Amazon Associate, we earn from qualifying purchases. TweakTown may also earn commissions from other affiliate partners at no extra cost to you. The last GeForce GTX 1080 graphics card I reviewed ...
With FCAT VR we finally have a tool which allows us to peek under the hood of today’s complex PC VR render pipeline. With VR’s lofty technical demands, both main PC VR hardware vendors offer up ...
Forbes contributors publish independent expert analyses and insights. I write about disruptive companies, technologies and usage models. The biggest reason why NVIDIA is able to cram so many ...
Nvidia is well into the release of its Pascal chips, and the company is clearly not shying away from delivering high-end power for gamers who want every graphical trick set to max. At the top of its ...
This week the folks at NVIDIA have high-fived a set of VR games that, combined, make a radical VR collection for the GTX 1080 Ti and Oculus Rift. Bundles exist that begin with the GeForce GTX 1080 ...
Nvidia’s going through some growing pains as it contends with a fresh graphics card architecture in the wild and the glorious new frontier of virtual reality. Owners of the Nvidia GeForce GTX 1080 and ...
It has almost been a year since NVIDIA launched the GTX 1080, the crowning glory of its latest Pascal-powered GeForce 10 series. In the fast-paced world of computing, that means it's overdue a ...
Computex 2016 - MSI is the latest to join the VR PC backpack craze with a new prototype model that essentially lets uses strap high-end PC hardware to their back for portable VR gaming. MSI has yet to ...
Dan Ackerman leads CNET's coverage of computers and gaming hardware. A New York native and former radio DJ, he's also a regular TV talking head and the author of "The Tetris Effect" ...
Even the most ardent of VR fanatics occasionally takes time out to enjoy the odd standard game or two, so rendering performance in standard monitor-bound titles has to be a big factor in whether the ...