Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More With three billion gamers active worldwide, it’s a good bet the metaverse ...
In 2021, metaverse became a ubiquitous presence in our lockdown-ridden lives, facilitating virtual interactions during the pandemic hellhole. So much so that metaverse entered the Collins Dictionary’s ...
EDMONTON, Alberta, October 30, 2025--edatanetworks Inc. today announced the granting of U.S. Patent No. 12,277,836, by the ...
Amaze and Dubit Join Forces to Build Immersive Brand Experiences Across Gaming PlatformsNEWPORT BEACH, Calif., Oct. 30, 2025 (GLOBE NEWSWIRE) -- Amaze Holdings, Inc. (NYSE American: AMZE) (“Amaze”) a ...
When CEO Mark Zuckerberg changed Facebook’s name to Meta and committed to the metaverse, he said that gaming would lead the way. That’s an interesting comment, considering that Facebook has billions ...
The U.S. gaming industry engages 164 million users across virtually every social demographic, an increase of nine million new users since 2019.[1] Gaming is driven by ingenious tech innovation that ...
DUBLIN--(BUSINESS WIRE)--The "Global Metaverse Market (2024 Edition): Analysis By Product (Hardware, Software and Services), By Platform, By End User Industry, By Region, By Country: Market Insights ...
Super Bowl halftime shows are known for innovative stage sets and dynamic performances by blockbuster artists. But before this year’s game, there had never been a concert like the one held by Saweetie ...
At first glance, the metaverse may seem like a collection of immersive digital environments that only gamers and gaming companies can benefit from. However, this cannot be further from the truth.
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