It only ever got deployed in a few dozen games — but with 32-bit PhysX turned on, those games reportedly now run faster on Nvidia’s last-gen cards than they do on a new RTX 5090, 5080, 5070 Ti or ...
The once popular PhysX graphics technology by Nvidia is now out of support, leaving fans of the legacy games it powers saddened.
Here’s how it works. 32-bit implementations of PhysX, Nvidia's physics engine, will finally lose support in RTX 50 series cards, in a move to remove 32-bit CUDA application support on its latest ...
One of them appears to be Nvidia PhysX, a proprietary graphics technology that was all the rage about 20 years ago but has since fallen out of fashion. The system has been stealthily retired for ...
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XDA Developers on MSNA Redditor has a solution for the lack of PhysX support with the RTX 50 series: running two GPUsNvidia's RTX 50 series lacks 32-bit PhysX support, impacting performance in older games. Pairing a 3050 GPU with a 5090 can boost PhysX performance in older titles. Using older GPUs for PhysX can ...
Nvidia has quietly removed support for 32-bit PhysX hardware acceleration in its latest RTX 50 gaming GPUs, such as the Nvidia Geforce RTX 5090. This means games such as Mirror’s Edge ...
TL;DR: NVIDIA's RTX 50 series no longer supports 32-bit CUDA applications, affecting older games like Batman: Arkham Asylum and Borderlands 2, which now run PhysX calculations on the CPU ...
What follows is a brief primer on PhysX: what it was, what it did, and why it's left out of Nvidia's road map. These days, game engines like Unity can handle a lot of the physics thinking for ...
Sean Hollister is a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget. Again, we’re talking ...
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