From a very long time, I could see single mod activation by a player connected to a server is disabled by BeamMP, but in contrast, mods can still be enabled with the Activate all mods button. I think ...
This bug occurred in CaRP. I debugged the core dump, and essentially the bug is that the stack is in an unexpected state (either due to a threading-related data race, or because it's empty), and then ...
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