
How to Load/Display images with C# - CodeProject
How to load/display images in a form in C#, explained with the code of a complete image viewer application
Loading JPG & PNG resources using GDI+ - CodeProject
Jan 21, 2003 · This article provides a class to simplify loading JPG and PNG files from resources using GDI+.
Android* Texture Compression - a comparison study with code …
Jan 20, 2015 · Loading and Supporting the Texture Formats Loading PNG Mipmaps are taken care of in PNG by a simple function: glGenerateMipmap – a predefined function from Khronos …
An MFC picture control to dynamically show pictures in a dialog
Apr 6, 2008 · The usage of the GDI+ library makes it possible to work with many modern types of image files. History 1.0 - Initial release. 1.1 - A bug when drawing the control without a loaded …
Creating Simple PNG Decoder/Encoder - CodeProject
Aug 13, 2016 · For decoding PNG images, you can use GDI+ as an easy way but the GDI+ always creates 32-bit bitmap from PNGs regardless of actual image format. If you want to …
First Steps / Tutorial: How to Start with TGUI (Running on SFML …
This is how the result should look (after loading a small PNG file): Table of Contents Introduction Background Prerequisites My favorites - openSuse and Debian Providing the minimum …
Caching Images in ASP.NET - CodeProject
Jan 13, 2008 · Caching Images with a Custom HttpHandler The first thing I had to solve was bypass IIS to get the request to ASP.NET. I decided to write a custom HTTP handler which …
CxImage - CodeProject
Aug 12, 2001 · CxImage is a C++ class to load, save, display, transform BMP, JPEG, GIF, PNG, TIFF, MNG, ICO, PCX, TGA, WMF, WBMP, JBG, J2K images.
Loading Microsoft RIFF Palette (pal) Files with C# - CodeProject
Feb 25, 2017 · Download sample application - 15.41 KB At the start of 2014, I published an article describing how to read colour palettes from BBM/LBM files. At the end of that article, I noted …
Adding and using 32 bit alphablended images and icons to the …
Dec 23, 2004 · An example of this would be to create a new Bitmap object and load a 32 bit image such as a .png file, using the Bitmap constructor like: Bitmap bm = new Bitmap( file );, …